ViaxTeams VI/EN

MARKETING / OPERATIONS / VIBECODING

From an idea.
Into the real world.

I’m Viax. I work in marketing and operations, and as a Game Designer, using AI and VibeCoding to turn ideas into tools and new experiences.

SCROLL TO EXPLORE TECHNOLOGY & HUMAN CURIOSITY

01 / ABOUT VIAX

Many perspectives.
One person building.

Viax Teams aims to connect people who share a passion for VibeCoding, translation and creating games — sharing ideas, experimenting and doing what they love with the support of AI.

For now, this website mainly introduces me — Viax: the work I’ve done, the projects I’m pursuing and the ideas gradually taking shape.

01

Marketing & operations

Connecting marketing perspectives with day-to-day operations, information tracking and workflows.

02

Game Design & VibeCoding

Designing concepts, gameplay and systems, then using AI and VibeCoding to prototype and explore ideas.

03

Translation

Working with language to carry ideas across different forms of expression.

02 / WORK & EXPERIMENTS

Work that happened.
Ideas taking shape.

From tools for everyday work to new game worlds: a selection of my past experience and personal projects.

GAMES / PERSONAL PROJECTS

Project asset artwork · Creator supplied
In development · Assets available

Gambit Of Fate

A turn-based strategy game on a hexagonal board in a martial-arts world. Cast Fate to open the board, recruit forces and combine positioning, resources and martial techniques to defeat an opponent. Character designs exist and 3D assets are in progress.

AI illustration for Linh Nam; not the official design
AI illustration, not the official design
On-paper concept

Strange Tales of Linh Nam: The Guiding Needle

An idea for a single-player narrative game, intended for offline play on PC. The world, story and gameplay are not finalized; the project is currently an on-paper concept.

AI illustration of a martial-arts sect; not the official design
AI illustration, not the official design
On-paper concept

The Unruly Sect

A concept for managing a martial-arts sect across generations. The planned experience centers on assigning disciples, passing down techniques and managing relationships, resources and succession, with consequences carried into the next generation. Currently at the design stage.

PAST EXPERIENCE / VNG · CFL

Projects I worked on at VNG for CFL. These represent past experience; I no longer work at VNG on CFL.

01

CFL · VNG AI

Organizes knowledge bases and AI assistants to retrieve documentation, synthesize information and support game operations workflows.

02

CFL · Feedback Intelligence

Brings together player feedback from app-store reviews and social channels, classifies topics and sentiment, translates content and presents it on an operations dashboard.

03

CFL · Weekly Report Dashboard

Turns Google Sheets data into KPI views, trend charts and week-over-week comparisons, with staff comments and consolidated operations reporting.

04

CFL · Event Designer Studio

Helps design game-event briefs with AI, from concepts, loops and rewards to KPIs, marketing copy and visual direction, with export for review.

03 / CONNECT

A new idea?
Start with a hello.

Technology, AI, marketing or a game idea — let’s talk on Telegram.

Message on Telegram@vinhviax