Marketing & operations
Connecting marketing perspectives with day-to-day operations, information tracking and workflows.
MARKETING / OPERATIONS / VIBECODING
I’m Viax. I work in marketing and operations, and as a Game Designer, using AI and VibeCoding to turn ideas into tools and new experiences.
01 / ABOUT VIAX
Viax Teams aims to connect people who share a passion for VibeCoding, translation and creating games — sharing ideas, experimenting and doing what they love with the support of AI.
For now, this website mainly introduces me — Viax: the work I’ve done, the projects I’m pursuing and the ideas gradually taking shape.
Connecting marketing perspectives with day-to-day operations, information tracking and workflows.
Designing concepts, gameplay and systems, then using AI and VibeCoding to prototype and explore ideas.
Working with language to carry ideas across different forms of expression.
02 / WORK & EXPERIMENTS
From tools for everyday work to new game worlds: a selection of my past experience and personal projects.
FEATURED PROJECT / CLAWATHON
A multi-agent system that turns a launch brief into a readiness assessment, risk review and checklist with owners and deadlines, retaining lessons for future launches. I built it for ClawAthon at VNG, placing in the Top 10. The project is near completion.
All data shown in these screenshots is simulated for demonstration, not real operational data.
Select an image to view it at full size. English interface screenshots; pixel-office art is shared across languages.
A turn-based strategy game on a hexagonal board in a martial-arts world. Cast Fate to open the board, recruit forces and combine positioning, resources and martial techniques to defeat an opponent. Character designs exist and 3D assets are in progress.

An idea for a single-player narrative game, intended for offline play on PC. The world, story and gameplay are not finalized; the project is currently an on-paper concept.

A concept for managing a martial-arts sect across generations. The planned experience centers on assigning disciples, passing down techniques and managing relationships, resources and succession, with consequences carried into the next generation. Currently at the design stage.
Projects I worked on at VNG for CFL. These represent past experience; I no longer work at VNG on CFL.
Organizes knowledge bases and AI assistants to retrieve documentation, synthesize information and support game operations workflows.
Brings together player feedback from app-store reviews and social channels, classifies topics and sentiment, translates content and presents it on an operations dashboard.
Turns Google Sheets data into KPI views, trend charts and week-over-week comparisons, with staff comments and consolidated operations reporting.
Helps design game-event briefs with AI, from concepts, loops and rewards to KPIs, marketing copy and visual direction, with export for review.
03 / CONNECT
Technology, AI, marketing or a game idea — let’s talk on Telegram.
Message on Telegram@vinhviax